Affective Design Patterns in Computer Games. Scrollrunner Case Study
نویسندگان
چکیده
The emotional state of the user is a new dimension in human-computer interaction, that can be used to improve the user experience. This is the domain of affective computing. In our work we focus on the applications of affective techniques in the design of video games. We assume that a change in the affective condition of a player can be detected based on the monitoring of physiological signals following the James-Lange theory of emotions. We propose the use of game design patterns introduced by Björk and Holopainen to build games. We identify a set of patterns that can be considered affective. Then we demonstrate how these patterns can be used in a design of a scroll-runner game. We address the problem of the calibration of measurements in order to reflect responses of individual users. We also provide results of practical experiments to verify our approach.
منابع مشابه
مقایسه میزان استفاده از بازیهای رایانهای و پرخاشگری در دانشآموزان پسر مقطع راهنمایی شهر تهران
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a desc...
متن کاملThe Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran
Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملEffective affective user interface design in games.
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity. The study of games, and a resulting understanding of flow in games can inform the design of non-leisure software for positive affect. The paper considers the ways i...
متن کاملThe Effectiveness of Computer Cognitive Games in Reducing Attention Deficit- Hyperactivity Disorder Symptoms and Improving Time Perception in Children
The aim of this study was to investigate the effect of computerized cognitive games on reduction of attention deficit hyperactivity disorder (ADHD) symptoms and time perception in children with ADHD. The present research method was a quasi-experimental pre-test-post-test design with a control group. Thirty students with ADHD were selected through purposeful sampling from elementary school stude...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2017